In Mage: The Ascension, the Technocratic Union (or Technocracy) is a world- wide conspiracy that employs a technological paradigm to pursue an agenda. A friend, recently, asked me how I run Technocrat games since I have a very cynical view of the Union. I tell him that I treat the Union higher-ups. Guide to the Technocracy (Mage: The Ascension) [Phil Brucato] on *FREE* shipping on qualifying offers. We are the greatest scientific minds of.
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In place of mysticismthe Technocracy uses Enlightened Science as its way of describing magical phenomena.
Is the Technocracy more popular than the Council of Nine in the fandom? – Onyx Path Forums
Its current tools are the advancement of scientific methods and principles along with the technology hhe producesthe spread of capitalist market-forces, and the application of political power. While many Technocrats being members of the Technocracy rather than pawns controlled by it use magicfew accept that their actions are anything other than the successful application of a little-known scientific principle.
Not all Technocrats are mages roughly one in ten can use true Enlightened Science in the form of reality-altering magic, and perhaps as many as half can use simple supernatural abilities such as psychic powersand what defines a Technocrat is gechnocracy a matter of the absolute belief in science, commerce, technofracy politics as the foundations of a Utopian worldview.
As a scientific meritocracyhowever, the Technocracy’s highest ranks are occupied entirely by mages.
In addition to using Enlightened Sciencethe Technocracy makes use of hypertechor technology that is th yet accepted by the Masses and is therefore subject to Paradox.
Hypertech, in many respects, is no different from the creation of enchanted items by more traditional mages.
A central aspect of the Technocracy’s mission is to define the rules by which reality operates, and their definitions as a matter of principle abhor the idea of other influences on consensual reality. Individuals tecbnocracy violate the rules laid down by their scientists are azcension Reality Deviantsbecause they are both exceptions of the rules and defy consensual reality.
Because of its strong stance against reality deviancy, the Technocracy is essentially at war with all supernatural beings in the World of Darknessincluding vampireswerewolvesand other mages. In practice, this conflict is a cold warand the Technocracy has had far more success in proving to the Masses that supernatural beings do not techmocracy rather than eliminating them.
Mage: The Ascension – 1d4chan
Many beings, such as changelings and ‘bygones’ mythic beasts such as dragonsmanticoresand harpieswill simply cease to exist if the world stops believing in them.
However, this approach is somewhat counterproductive with respect to certain supernatural creatures such as werewolves and vampires, who are not affected by the perception of the masses, and in fact benefit from remaining hidden a primary concern of World of Darkness vampires being the maintenance of their Masquerade. The Technocracy was founded on a central philosophy known as the Precepts of Damian. Though interpretation of the Precepts varies considerably, and some Technocrats privately or secretly dismiss specific subsections usually the last onethey nevertheless offer the ideological backbone to the Technocratic Union and are the principles to which Technocracy leadership refer to determine policy.
The Technocracy is divided into five Conventions defined by their philosophies toward science and their scientific specializations. Each Tecchnocracy is further divided into any number of Methodologieswhich represent further specializations. Each Convention is an independent hierarchy, and the ascenskon branches of the Technocracy are only unified by a central command authority known as the Inner Circle and their broader administrative based, Control.
Control is responsible for the formation and direction of mixed teams of Technocrats from multiple Conventions called amalgams. Amalgams are the primary operational unit of Technocratic agents.
In addition to the amalgams, each Convention maintains its own staff, scientists, and operatives who are beholden to Control but do not receive their orders from its offices.
The ideological differences among Conventions, in addition to this compartmentalization, has led to some degree of behind-the-scenes conflict within the Technocracy, and several tedhnocracy societies have resulted from these conflicts.
Officially founded under the banner of the Order of Reason in the 14th Century, the original Union was very different from the one presented as contemporary in Mage: Also known as Daedaliansits original members ascenison the time of ratification were as follows:.
The Solificati were almost immediately purged for their over-reliance on alchemywhile the religious beliefs of the Gabrielites and Craftmasons led to their eventual elimination from the Order. In the meantime, a shadow faction called the Ksirafai developed, and worked behind the scenes to aid in these eliminations while shaping the Order of Reason into what would eventually become the Technocratic Union.
The Ksirafai shaped policy until they arranged for their own disappearance, leaving the New World Order a secular descendant of the Cabal of Pure Thought’s principles awcension information-control, said to have been founded in their modern form by ,age Victoria to take their place as masters of covert operationsespionageand counter-intelligence. White Wolf Game Studios describes this history in detail in its mzge setting for Mageentitled Mage: With the advent of the industrial revolution ascensoin the information age, the Technocracy sought to adapt by allowing the formation of the Electrodyne Engineers experts with electricity and ether and the Difference Engineers experts with electronics and information technology.
Both, however, eventually rebelled against the Technocracy, becoming the Sons of Ether and the Techncoracy Adepts. These two groups now belong to the Traditions and are reviled by the Technocracy tje Reality Deviants for having embraced technomancy. It is important to note that the Technocracy’s own account of history does not square with history as told by the Traditions. Just as the future is uncertain, the Technocracy’s own work at rewriting history brings into question whether the past is equally uncertain.
The Technocracy In Mage: The Ascensionthe Technocratic Union or Technocracy is a world-wide conspiracy that employs a technological paradigm to pursue an agenda promoting safety over freedom ; however, it claims amongst the lower echelons of its membership to pursue xscension agenda opposed to superstition and faith-based belief systems. Furthermore, it claims to champion science while rejecting any innovation not approved by its own leadership.
In this way, its agenda prevents effective criticism as it can always claim its ideological technocraacy are themselves against the benefits of science, many of which the Technocracy itself opposes while claiming to uphold. It is the primary villainous organization of the game.
Contents 1 Overview 2 Principles 2.